*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===* NAME *===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===* Name: Race: Gender: Alignment: Physical Description: Strength (STR): [+#] Level: Dexterity (DEX): [+#] Experience Points: Constitution (CON): [+#] BAB: Wisdom (WIS): [+#] Fort Save: # (+ CON) = + Intelligence (INT): [+#] Ref Save : # (+ DEX) = + Charisma (CHA): [+#] Will Save: # (+ WIS) = + Speed/Base Speed: ft (modified) Hit Points: (#)+(CON adjustment) = / Armor Class: 10 (+mods) = Attack Bonus (melee): # (+# STR) = + Attack Bonus (ranged): # (+# DEX) = + Armor Check Penalty: -# Initiative: +# DEX = +# FEATS: -Feat Name (Brief description of in-game effect) SKILLS: Skill Points = #/level; [s] denotes class skill -[s] Skill [MOD]: # (+# MOD) = +# SIZE: LANGUAGES: Class Specials: -Brief description of class ability Racial Specials: -Brief description of racial ability Spells per Day ----------------------- Lv#: #+mod/day Spells Known ----------------------- Lv0: # known (if applicable) -Spell Name (Brief desc) Equipment and Inventory ----------------------- Equipped: Item Name (Stat Adjustment) [Wt.] <Cost> Backpack: Item in backpack [Wt.] <Cost> Item not in special container [Wt.] <Cost> GP #.## Total Weight: # lbs (adjusted # lbs) Loads: # lbs Light, # lbs Medium, # lbs Heavy *===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*===*