Arkenite: Difference between revisions

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(Created page with "* Appearance: Mammalian; pale skin, ranging from gray to light-tan; solid-green eyes without iris; bulbous cranium; long, pointed ears * Homeworld: Arken ** Major offworld...")
 
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* Appearance: Mammalian; pale skin, ranging from gray to light-tan; solid-green eyes without iris; bulbous cranium; long, pointed ears
* Appearance: Mammalian; pale skin, ranging from gray to light-tan to pale orange; solid-green eyes without iris; bulbous cranium; long, pointed ears
* Homeworld: [[Arken]]
* Homeworld: [[Arken II]]
** Major offworld populations: [[Andor]]
** Major offworld populations: [[Andor]], [[Alrond]] (ENT Novel: ''Uncertain Logic'', ''Live by the Code'')
* Complex sensory organs intended for survival on Arken
* Complex sensory organs intended for survival on Arken
** Without technological aid, Arkenites suffer vertigo due to absence of Arken's magnetic field impacting their balance (ENT Novel: ''Uncertain Logic'')
** Without technological aid, Arkenites suffer vertigo offworld due to absence of Arken's magnetic field impacting their balance (ENT Novel: ''Uncertain Logic'')
*** Specific device known as an anlac'ven (ENT Novel: ''Live by the Code'')
**** Black horseshoe-shaped headband which generates artificial magnetic field to mimic that of Arken II (ENT Novel: ''Live by the Code'')
** Arkenite magnetic senses similar enough to Andorian bioelectric senses to allow Arkenite detection of magnetic indicator signals in Andorian technology (ENT Novel: ''Live by the Code'')
* Cultural notes
** Individuals grouped into sia lenthar, or bond-groups, as fundamental family unit (ENT Novel: ''Live by the Code'')
*** Broad groups generally more diverse than pure family lines
** Dominant culture holds strong importance in repaying owed debts or obligations (ENT Novel: ''Live by the Code'')


[[Category: Intelligent Species]]
[[Category: Intelligent Species]]

Latest revision as of 21:33, 20 March 2018

  • Appearance: Mammalian; pale skin, ranging from gray to light-tan to pale orange; solid-green eyes without iris; bulbous cranium; long, pointed ears
  • Homeworld: Arken II
    • Major offworld populations: Andor, Alrond (ENT Novel: Uncertain Logic, Live by the Code)
  • Complex sensory organs intended for survival on Arken
    • Without technological aid, Arkenites suffer vertigo offworld due to absence of Arken's magnetic field impacting their balance (ENT Novel: Uncertain Logic)
      • Specific device known as an anlac'ven (ENT Novel: Live by the Code)
        • Black horseshoe-shaped headband which generates artificial magnetic field to mimic that of Arken II (ENT Novel: Live by the Code)
    • Arkenite magnetic senses similar enough to Andorian bioelectric senses to allow Arkenite detection of magnetic indicator signals in Andorian technology (ENT Novel: Live by the Code)
  • Cultural notes
    • Individuals grouped into sia lenthar, or bond-groups, as fundamental family unit (ENT Novel: Live by the Code)
      • Broad groups generally more diverse than pure family lines
    • Dominant culture holds strong importance in repaying owed debts or obligations (ENT Novel: Live by the Code)