Federation colony: Difference between revisions

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** Applications can be submitted by either private individuals or corporate bodies (DIS Novel: ''Desperate Hours'')
** Applications can be submitted by either private individuals or corporate bodies (DIS Novel: ''Desperate Hours'')
** Up for colonists to decide level of [[Federation]] ties, [[Starfleet]] support
** Up for colonists to decide level of [[Federation]] ties, [[Starfleet]] support
*** Establishment as an independent colony does not waive Federation citizenship of the population (VAN Novel: ''Harbinger'')
*** Independent colonies outside Federation jurisdiction, but also outside implicit Federation sphere of support, instead treated with as with any other independent nation (DIS Novel: ''Desperate Hours'', VAN Novel: ''Harbinger'')
* Core systems generally reserved for directly Federation-run colonies, private colonies tend towards frontier worlds
* Core systems generally reserved for directly Federation-run colonies, private colonies tend towards frontier worlds
* Most colonial militaries consist of civil air and ground patrols (DIS Novel: ''Desperate Hours'')
* Most colonial militaries consist of civil air and ground patrols (DIS Novel: ''Desperate Hours'')
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** As of 23rd century, civil air patrols use vehicles with [[inertial damper]]s, electrically-charged plasma cannons (DIS Novel: ''Desperate Hours'')
** As of 23rd century, civil air patrols use vehicles with [[inertial damper]]s, electrically-charged plasma cannons (DIS Novel: ''Desperate Hours'')
** Handheld surface-to-air weaponry limited to Starfleet only, unavailable to civilian forces (DIS Novel: ''Desperate Hours'')
** Handheld surface-to-air weaponry limited to Starfleet only, unavailable to civilian forces (DIS Novel: ''Desperate Hours'')
* Standard practice to dismantle main colony transport ships to provide for initial settlements planetside (ENT: "Terra Nova"; DIS Nov;el ''Desperate Hours'')
* Standard practice to dismantle main colony transport ships to provide for initial settlements planetside (ENT: "Terra Nova"; DIS Novel ''Desperate Hours'')


[[Category:Federation]]
[[Category:Federation]]
[[Category:Federation Colonies|#]]
[[Category:Federation Colonies|#]]

Revision as of 12:57, 16 September 2018

  • Colonial operations handled by Federation Colonial Authority
  • In 23rd century, potential independent colonial bodies draft, submit colonial charter for approval (DIS Novel: Desperate Hours)
    • Applications can be submitted by either private individuals or corporate bodies (DIS Novel: Desperate Hours)
    • Up for colonists to decide level of Federation ties, Starfleet support
      • Establishment as an independent colony does not waive Federation citizenship of the population (VAN Novel: Harbinger)
      • Independent colonies outside Federation jurisdiction, but also outside implicit Federation sphere of support, instead treated with as with any other independent nation (DIS Novel: Desperate Hours, VAN Novel: Harbinger)
  • Core systems generally reserved for directly Federation-run colonies, private colonies tend towards frontier worlds
  • Most colonial militaries consist of civil air and ground patrols (DIS Novel: Desperate Hours)
    • Members sometimes move from colony to colony over time (DIS Novel: Desperate Hours)
    • As of 23rd century, civil air patrols use vehicles with inertial dampers, electrically-charged plasma cannons (DIS Novel: Desperate Hours)
    • Handheld surface-to-air weaponry limited to Starfleet only, unavailable to civilian forces (DIS Novel: Desperate Hours)
  • Standard practice to dismantle main colony transport ships to provide for initial settlements planetside (ENT: "Terra Nova"; DIS Novel Desperate Hours)