Difference between revisions of "Hakaril Silvar"

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Hakaril Silvar ([[User:Archmage|Archmage]])
 
Hakaril Silvar ([[User:Archmage|Archmage]])
 
Level 6; 2750/3250 XP<br>
 
Level 6; 2750/3250 XP<br>
Max HP: 101; Max MP: 148; Max TP: 47<br>
+
Max HP: 101<br>Max MP: 148<br>Max TP: 47<br>
 
Initiative: 2+2d6<br>
 
Initiative: 2+2d6<br>
  
Line 105: Line 105:
 
Modified for skill - 16/14<br>
 
Modified for skill - 16/14<br>
 
Modified for armor - 16/14<br>
 
Modified for armor - 16/14<br>
<br>
 
 
<br>
 
<br>
 
Base MATK: 19<br>
 
Base MATK: 19<br>
 
Base MBlock: 29<br>
 
Base MBlock: 29<br>
 
Base Missile Evade: 19<br>
 
Base Missile Evade: 19<br>
<br><br>
+
<br>
 
Body=Robe (AC 2)<br>
 
Body=Robe (AC 2)<br>
 
Head=Red Mage's Hat (Adds +1 CHA for first impressions)<br>
 
Head=Red Mage's Hat (Adds +1 CHA for first impressions)<br>
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Finger=Amythest Ring (+4 against Lightning spells)<br>
 
Finger=Amythest Ring (+4 against Lightning spells)<br>
 
Neck=Pendant of Abyssal Love<br>
 
Neck=Pendant of Abyssal Love<br>
<br><br>
+
<br>
 
Weapon Damage - [[Media:Hakaril_rapier.jpg|Broad-bladed Rapier]] (-1/-1, 12/17/21, 3rd rank Sharpen enhancement)<br>
 
Weapon Damage - [[Media:Hakaril_rapier.jpg|Broad-bladed Rapier]] (-1/-1, 12/17/21, 3rd rank Sharpen enhancement)<br>
 
Light - 18+1d6<br>
 
Light - 18+1d6<br>
Line 123: Line 122:
 
| '''Skills'''
 
| '''Skills'''
  
Swords - 4 {Cou/Agi/Str}<br>
+
Swords - 4<br>
Flame Magic - 2 {Int/Wis/Mag}<br>
+
Flame Magic - 2 <br>
Water Magic - 2 {Int/Wis/Mag}<br>
+
Water Magic - 2 <br>
Lightning Magic - 4 {Int/Wis/Mag}<br>
+
Lightning Magic - 4 <br>
Holy Magic - 14 {Int/Wis/Mag}<br>
+
Holy Magic - 14 <br>
Astral Magic - 12 {Int/Wis/Mag}<br>
+
Astral Magic - 12 <br>
Summoning - 12 {Int/Wis/Mag}<br>
+
Summoning - 12 <br>
Benediction - 3 {Int/Wis/Mag}<br>
+
Benediction - 3 <br>
Enchanting - 10 {Int/Wis/Mag}<br>
+
Enchanting - 10 <br>
Mechanics - 2 {Int/Wis/Dex}<br>
+
Mechanics - 2 <br>
 
[k]Applied Magical Theory - 10<br>
 
[k]Applied Magical Theory - 10<br>
 
[k]Ritual Magic - 4 <br>
 
[k]Ritual Magic - 4 <br>
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[k]Monster Abilities - 2 <br>
 
[k]Monster Abilities - 2 <br>
 
[k]Foreign Languages - 3 <br>
 
[k]Foreign Languages - 3 <br>
[s]Elemental Melding - 3 {Mag=4}<br>
+
[s]Elemental Melding - 3 <br>
[s]Spell resistance - 6 {Int=3}<br>
+
[s]Spell resistance - 6 <br>
 
|}
 
|}
  

Revision as of 13:35, 19 March 2006


Hakaril Silvar
Hakaril (DMSCV).jpg
name
(rp world)
Hakaril James Silvar
(Gaera Main)
birthdate
(birthplace)
21st of Kazerora, 1291
Chisai Village
current residence Doma Castle, Doma Capitol
occupation General of Doman Military; Mage Corps Commander
family Jameson Ironclad (father), Katherine Ironclad (mother, deceased), Sirvix Silvar (wife; RPer Nekogami), Rufio Ironclad (illegitimate brother; RPer Shiranai), James Paynus Silvar (son)
race Human
physical description Roughly 5' 11", with a very wiry, thin build; reddish-brown eyes; a thin, fairly pale face; sky blue, roughly shoulder-length hair (magically dyed; natural hair color brown).
typical clothing Usually clad in a black longcoat with red hems, a green tunic, grey pants, and black leather knee-high boots; Hakaril also always wears a characteristic wide-brimmed Muskateer-style red hat with a large feather stuck in the band.
personality Hakaril's temperment can be primarily described as follows: arrogant, condescending, vengeful, quick to anger, compassionate toward his close friends, extremely overprotective, rash, impulsive if agitated, curious, logical whenever possible, courageous and strong-willed, efficient, and easily amused. Among dear allies and companions, he is friendly, jovial, and respectful—strangers, on the other hand, are subject immediately to his judgment, which is rapid and difficult to reverse. His likes and dislikes tend to be absolutes and largely inflexible. While prone to making snap decisions, Hakaril is highly intelligent and prefers to think things through—it just so happens that he arrives at an answer much earlier than most of his comrades. He tends to deal with problems in the most efficient manner possible, which leads some to question his moral code, but he belives that morality is by no means an absolute in any respect, believing that the ends often justify the means and that nothing is above the preservation of the self and those he has sworn to protect.
religious beliefs The presence of gods is undeniable when you've had conversations with them, but none in particular is worthy of his adoration. Hakaril has considered revering Ryuugami, Mithra, Kazeros, and even briefly pondered \\Christianity\\, but nothing has appealed to him yet.
drunk type Friendly; spontaneous spellcaster.
other Hakaril commonly uses the epithet "Great Lord Agnostic." Whether a deity by such a name exists or ever existed is beyond him; it's a curse he picked up from his father. He hates having his mind read without permission to the point of becoming violent in response. It is impossible to know how many strange and potentially valuable magical items he is hoarding in his office as part of a bizarre collection that continues to expand over time. He also has a very large collection of pornographic illusionmags from a variety of series that he keeps in his bottom right desk drawer, and he prefers to "read" these than do any actual paperwork under most circumstances.

Background

Hakaril James Silvar was born William Ironclad to Jameson and Katherine Ironclad in the town of Chisai Village, located near the border of Doma and Riva, not too far south from the infamous school of magic, the Gunnir Academy of Applied Magical Arts and Arcane Sciences. Around seven years later, Katherine died at the hands of a bandit attempting to rob the Ironclad household. At the age of 14, William ran away from his home with a Red Mage named Endel, changed his name to Hakaril Silvar, and began to attend the Gunnir Academy. His best friend and roommate, Masahiro Katachi, was murdered at the hands of his Mental Magic instructor, Dvinn Ka'lath, and the young wizard swore revenge. At 19, he graduated from Gunnir, achieving the rank of Archmage with a major in Holy Magic and a minor in both Elemental Studies and Conjuration. He then set off to find his place in the world through travel and exploration, which lead him to the Nekonia Kitiwai Carnival. Shortly afterward, due to his assistance with a war involving extradimensional invaders plotting the kidnapping of the Doman Queen, Hakaril received a position as General of the Doman Military Forces. While visiting a beach resort with a small group of friends, Hakaril met Sirvix, a succubus and daughter of the master demon of the underworld, and the two fell in love almost immediately. Approximately a year later, the two married, but not without a fair share of difficulties—not consenting to the marriage or concerned with the feelings of his daughter, the master demon Testicles kidnapped Sirvix and planned to impregnate her himself in order to utilize her as a vessel for the next heir to the throne. Hakaril was forced to kill his father-in-law in order to save his fiancee.

Other various condensed events in Hakaril's history include his involvement in the sealing and destruction of the Triad of Hatred, a set of evil artifacts created by the god of hate, Nikumu, which allowed him to avenge Masahiro's death by killing Dvinn due to his involvement in the plot to summon the god of hate to the material plane. During the precursor to the Malachian War, Hakaril was apparently killed by Doman forces believing him to be a traitor to the country, but he was resurrected by Mithra, the goddess of justice, and allowed to clear his name (in addition to helping defeat Malachias).

Board RPs

Other Events

Non-board RPs and media featuring Hakaril as a character, not necessarily in chronological order:

    • Hakaril's backstory (For Every Story, There Is a Beginning): RTF document link
    • The Road to Hell (Chat RP)
    • Animation Station (Chat RP)
    • Steam Powered Nightmares (Chat RP)
    • The Elements of Balance (Nikumian artifacts saga)
    • The Malachian War
    • Dark Obsessions (D&D campaign)
    • Conquerers of the Planes (D&D/Philsys chat RP campaign)



Philsys Necessaries

Philsys Block

Hakaril Silvar (Archmage) Level 6; 2750/3250 XP
Max HP: 101
Max MP: 148
Max TP: 47
Initiative: 2+2d6

Attributes

Courage: +3
Wisdom: +6
Intuition: +7
Charisma: -1
Agility: +1
Dexterity: +1
Strength: +2
Stamina: +3
Magic Aptitude: 6

Base AT/PA: 13/13

Base AT/PA - 13/13
Modified for skill - 16/14
Modified for armor - 16/14

Base MATK: 19
Base MBlock: 29
Base Missile Evade: 19

Body=Robe (AC 2)
Head=Red Mage's Hat (Adds +1 CHA for first impressions)
Magic=AC 6
Finger=Amythest Ring (+4 against Lightning spells)
Neck=Pendant of Abyssal Love

Weapon Damage - Broad-bladed Rapier (-1/-1, 12/17/21, 3rd rank Sharpen enhancement)
Light - 18+1d6
Medium - 25+2d6
Heavy - 31+3d6

Skills

Swords - 4
Flame Magic - 2
Water Magic - 2
Lightning Magic - 4
Holy Magic - 14
Astral Magic - 12
Summoning - 12
Benediction - 3
Enchanting - 10
Mechanics - 2
[k]Applied Magical Theory - 10
[k]Ritual Magic - 4
[k]Metals and Metal Properties - 2
[k]Monster Abilities - 2
[k]Foreign Languages - 3
[s]Elemental Melding - 3
[s]Spell resistance - 6

Spells and Techs

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    • .....